Phaser API Documentation

  Version: 
bootFX()

Description:

This method is called once, when this Post FX Pipeline needs to be used.

Normally, pipelines will boot automatically, ready for instant-use, but Post FX Pipelines create quite a lot of internal resources, such as Render Targets, so they don't boot until they are told to do so by the Pipeline Manager, when an actual Game Object needs to use them.