Parses a Wavefront OBJ File, extracting the models from it and returning them in an array.
The model data must be triangulated for a Mesh Game Object to be able to render it.
name | type | arguments | Default | description |
---|---|---|---|---|
data | string |
The OBJ File data as a raw string. |
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flipUV | boolean | <optional> | true |
Flip the UV coordinates? |
The parsed model and material data.