Modifies the layout of this Plane by adjusting the grid dimensions to the given width and height. The values are given in cells, not pixels.
The tile
parameter allows you to control if the texture is tiled, or
applied across the entire Plane? A tiled texture will repeat with one
iteration per cell. A non-tiled texture will be applied across the whole
Plane.
Note that if this Plane is using a single texture, not from a texture atlas
or sprite sheet, then you can use the Plane.uvScale
method to have much
more fine-grained control over the texture tiling.
name | type | arguments | Default | description |
---|---|---|---|---|
width | number | <optional> | 8 |
The width of this Plane, in cells, not pixels. |
height | number | <optional> | 8 |
The height of this Plane, in cells, not pixels. |
tile | boolean | <optional> | false |
Is the texture tiled? I.e. repeated across each cell. |