Creates a checkerboard style texture, based on the given colors and alpha values and applies it to this Plane, replacing any current texture it may have.
The colors are used in an alternating pattern, like a chess board.
Calling this method generates a brand new 16x16 pixel WebGLTexture internally and applies it to this Plane. While quite fast to do, you should still be mindful of calling this method either extensively, or in tight parts of your game.
name | type | arguments | Default | description |
---|---|---|---|---|
color1 | number | <optional> | 0xffffff |
The odd cell color, specified as a hex value. |
color2 | number | <optional> | 0x0000ff |
The even cell color, specified as a hex value. |
alpha1 | number | <optional> | 255 |
The odd cell alpha value, specified as a number between 0 and 255. |
alpha2 | number | <optional> | 255 |
The even cell alpha value, specified as a number between 0 and 255. |
height | number | <optional> | 128 |
The view height of the Plane after creation, in pixels. |