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Phaser API Documentation
Version:
Namespaces
Classes
Events
Game Objects
Physics
Scenes
Changelog
Member of:
Phaser.GameObjects.LightsPlugin
<readonly> visibleLights: number
Description:
The number of lights that the LightPipeline processed in the
previous
frame.
Type:
number
Inherited from:
Phaser.GameObjects.LightsManager#visibleLights
Since:
3.50.0
Source:
src/gameobjects/lights/LightsManager.js
(Line
80
)
Possible examples