Phaser API Documentation

  Version: 
pause()

Description:

Pauses this Timeline.

To resume it again, call the Timeline.resume method or set the Timeline.paused property to false.

If the Timeline is paused while processing the current game step, then it will carry on with all events that are due to run during that step and pause from the next game step.

Returns:
Description:

This Timeline instance.

Since: 3.60.0
Source: src/time/Timeline.js (Line 363)