Converts from world XY coordinates (pixels) to isometric tile XY coordinates (tile units), factoring in the
layers position, scale and scroll. This will return a new Vector2 object or update the given
point
object.
name | type | arguments | Default | description |
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worldX | number |
The x coordinate to be converted, in pixels, not tiles. |
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worldY | number |
The y coordinate to be converted, in pixels, not tiles. |
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snapToFloor | boolean |
Whether or not to round the tile coordinate down to the nearest integer. |
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point | Phaser.Math.Vector2 |
A Vector2 to store the coordinates in. If not given a new Vector2 is created. |
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camera | Phaser.Cameras.Scene2D.Camera |
The Camera to use when calculating the tile index from the world values. |
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layer | Phaser.Tilemaps.LayerData |
The Tilemap Layer to act upon. |
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originTop | boolean | <optional> | true |
Which is the active face of the isometric tile? The top (default, true), or the base? (false) |
The XY location in tile units.