Phaser API Documentation

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<private> batchTextureFrameKey(key, [frame], [x], [y], [alpha], [tint])

Description:

Internal method that handles the drawing a Texture Frame based on its key.

Parameters:

name type arguments Default description
key string

The key of the texture to be used, as stored in the Texture Manager.

frame string | number <optional>

The name or index of the frame within the Texture.

x number <optional> 0

The x position to offset the Game Object by.

y number <optional> 0

The y position to offset the Game Object by.

alpha number <optional> 1

The alpha value. Only used when drawing Texture Frames to this texture. Game Objects use their own alpha.

tint number <optional> 0xffffff

The tint color value. Only used when drawing Texture Frames to this texture. Game Objects use their own tint. WebGL only.

Since: 3.12.0