This method is called every time the batchSprite
method is called and is passed a
reference to the current render target.
If you override this method, then it should make sure it calls either the
drawToGame
or copyToGame
methods as the final thing it does. However, you can do as
much additional processing as you like prior to this.
name | type | arguments | description |
---|---|---|---|
target | Phaser.Renderer.WebGL.RenderTarget |
The Render Target to draw to the game. |
|
swapTarget | Phaser.Renderer.WebGL.RenderTarget | <optional> |
The Swap Render Target, useful for double-buffer effects. |
altSwapTarget | Phaser.Renderer.WebGL.RenderTarget | <optional> |
The Swap Render Target, useful for double-buffer effects. |