Phaser API Documentation

  Version: 
onDraw(target1, target2, target3)

Description:

Takes the currently bound Game Object and runs all of its pre-render effects, using the given Render Target as the source.

Finally calls drawToGame to copy the result to the Game Canvas.

Parameters:

name type description
target1 Phaser.Renderer.WebGL.RenderTarget

The source Render Target.

target2 Phaser.Renderer.WebGL.RenderTarget

The target Render Target.

target3 Phaser.Renderer.WebGL.RenderTarget

The swap Render Target.

Since: 3.60.0