Phaser API Documentation

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onCopySprite(source, target, gameObject)

Description:

This callback is invoked when you call the copySprite method.

It will fire after the shader has been set, but before the source target has been copied, so use it to set any additional uniforms you may need.

Note: Manipulating the Sprite during this callback will not change the Render Targets.

Parameters:

name type description
source Phaser.Renderer.WebGL.RenderTarget

The source Render Target being copied from.

target Phaser.Renderer.WebGL.RenderTarget

The target Render Target that will be copied to.

gameObject Phaser.GameObjects.Sprite

The Sprite being copied.

Since: 3.60.0