Phaser API Documentation

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copy(source, target)

Description:

Draws the source Render Target to the target Render Target.

This is done using whatever the currently bound shader is. This method does not set a shader. All it does is bind the source texture, set the viewport and UVs then bind the target framebuffer, clears it and draws the source to it.

At the end a null framebuffer is bound. No other clearing-up takes place, so use this method carefully.

Parameters:

name type description
source Phaser.Renderer.WebGL.RenderTarget

The source Render Target.

target Phaser.Renderer.WebGL.RenderTarget

The target Render Target.

Since: 3.60.0