Phaser API Documentation

  Version: 
preBatch([gameObject])

Description:

This method is called as a result of the WebGLPipeline.batchQuad method, right before a quad belonging to a Game Object is about to be added to the batch. When this is called, the renderer has just performed a flush. It will bind the current render target, if any are set and finally call the onPreBatch hook.

It is also called as part of the PipelineManager.preBatch method when processing Post FX Pipelines.

Parameters:

name type arguments description
gameObject Phaser.GameObjects.GameObject | Phaser.Cameras.Scene2D.Camera <optional>

The Game Object or Camera that invoked this pipeline, if any.

Returns:
Description:

This WebGLPipeline instance.

Since: 3.50.0