Changes the Game Object this Body is bound to. First it removes its reference from the old Game Object, then sets the new one. You can optionally update the position and dimensions of this Body to reflect that of the new Game Object.
name | type | arguments | Default | description |
---|---|---|---|---|
gameObject | Phaser.GameObjects.GameObject |
The new Game Object that will own this Body. |
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update | boolean | <optional> | true |
Reposition and resize this Body to match the new Game Object? |
This Static Body object.