Phaser API Documentation

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fill(rgb, [alpha], [x], [y], [width], [height])

Description:

Fills this Render Texture with the given color.

By default it will fill the entire texture, however you can set it to fill a specific rectangular area by using the x, y, width and height arguments.

The color should be given in hex format, i.e. 0xff0000 for red, 0x00ff00 for green, etc.

Parameters:

name type arguments Default description
rgb number

The color to fill this Render Texture with, such as 0xff0000 for red.

alpha number <optional> 1

The alpha value used by the fill.

x number <optional> 0

The left coordinate of the fill rectangle.

y number <optional> 0

The top coordinate of the fill rectangle.

width number <optional> this.width

The width of the fill rectangle.

height number <optional> this.height

The height of the fill rectangle.

Returns:
Description:

This Render Texture instance.