Phaser API Documentation

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setEmitterFrame(frames, [pickRandom], [quantity])

Description:

Sets a pattern for assigning texture frames to emitted particles. The frames configuration can be any of:

frame: 0 frame: 'red' frame: [ 0, 1, 2, 3 ] frame: [ 'red', 'green', 'blue', 'pink', 'white' ] frame: { frames: [ 'red', 'green', 'blue', 'pink', 'white' ], [cycle: bool], [quantity: int] }

Parameters:

name type arguments Default description
frames array | string | number | Phaser.Types.GameObjects.Particles.ParticleEmitterFrameConfig

One or more texture frames, or a configuration object.

pickRandom boolean <optional> true

Whether frames should be assigned at random from frames.

quantity number <optional> 1

The number of consecutive particles that will receive each frame.

Returns:
Description:

This Particle Emitter.