Phaser API Documentation

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setAnim(anims, [pickRandom], [quantity])

Description:

Sets a pattern for assigning animations to emitted particles. The anims configuration can be any of:

anim: 'red' anim: [ 'red', 'green', 'blue', 'pink', 'white' ] anim: { anims: [ 'red', 'green', 'blue', 'pink', 'white' ], [cycle: bool], [quantity: int] }

Parameters:

name type arguments Default description
anims array | string | Phaser.Types.GameObjects.Particles.ParticleEmitterFrameConfig

One or more animations, or a configuration object.

pickRandom boolean <optional> true

Whether animations should be assigned at random from anims.

quantity number <optional> 1

The number of consecutive particles that will receive each animation.

Returns:
Description:

This Particle Emitter.

Since: 3.60.0