Phaser API Documentation

  Version: 
<private> counters: Float32Array

Description:

Internal array that holds counter data:

0 - flowCounter - The time until next flow cycle. 1 - frameCounter - Counts up to Phaser.GameObjects.Particles.ParticleEmitter#frameQuantity. 2 - animCounter - Counts up to animQuantity. 3 - elapsed - The time remaining until the duration limit is reached. 4 - stopCounter - The number of particles remaining until stopAfter limit is reached. 5 - completeFlag - Has the COMPLETE event been emitted? 6 - zoneIndex - The emit zone index counter. 7 - zoneTotal - The emit zone total counter. 8 - currentFrame - The current texture frame, as an index of Phaser.GameObjects.Particles.ParticleEmitter#frames. 9 - currentAnim - The current animation, as an index of Phaser.GameObjects.Particles.ParticleEmitter#anims.

Type:
Float32Array
Since: 3.60.0