Creates a new Particle Emitter Game Object and adds it to the Scene.
If you wish to configure the Emitter after creating it, use the ParticleEmitter.setConfig
method.
Prior to Phaser v3.60 this function would create a ParticleEmitterManager
. These were removed
in v3.60 and replaced with creating a ParticleEmitter
instance directly. Please see the
updated function parameters and class documentation for more details.
Note: This method will only be available if the Particles Game Object has been built into Phaser.
name | type | arguments | description |
---|---|---|---|
x | number | <optional> |
The horizontal position of this Game Object in the world. |
y | number | <optional> |
The vertical position of this Game Object in the world. |
texture | string | Phaser.Textures.Texture | <optional> |
The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager. |
config | Phaser.Types.GameObjects.Particles.ParticleEmitterConfig | <optional> |
Configuration settings for the Particle Emitter. |
The Game Object that was created.