Creates a new Particle Emitter Game Object and returns it.
Prior to Phaser v3.60 this function would create a ParticleEmitterManager
. These were removed
in v3.60 and replaced with creating a ParticleEmitter
instance directly. Please see the
updated function parameters and class documentation for more details.
Note: This method will only be available if the Particles Game Object has been built into Phaser.
name | type | arguments | description |
---|---|---|---|
config | Phaser.Types.GameObjects.Particles.ParticleEmitterCreatorConfig |
The configuration object this Game Object will use to create itself. |
|
addToScene | boolean | <optional> |
Add this Game Object to the Scene after creating it? If set this argument overrides the |
The Game Object that was created.