Finalizes rendering of a masked Game Object.
This resets the previously bound framebuffer and switches the WebGL Renderer to the Bitmap Mask Pipeline, which uses a special fragment shader to apply the masking effect.
name | type | arguments | description |
---|---|---|---|
renderer | Phaser.Renderer.Canvas.CanvasRenderer | Phaser.Renderer.WebGL.WebGLRenderer |
The WebGL Renderer to clean up. |
|
camera | Phaser.Cameras.Scene2D.Camera |
The Camera to render to. |
|
renderTarget | Phaser.Renderer.WebGL.RenderTarget | <optional> |
Optional WebGL RenderTarget. |