Phaser API Documentation

  Version: 
postRenderWebGL(renderer, camera, [renderTarget])

Description:

Finalizes rendering of a masked Game Object.

This resets the previously bound framebuffer and switches the WebGL Renderer to the Bitmap Mask Pipeline, which uses a special fragment shader to apply the masking effect.

Parameters:

name type arguments description
renderer Phaser.Renderer.Canvas.CanvasRenderer | Phaser.Renderer.WebGL.WebGLRenderer

The WebGL Renderer to clean up.

camera Phaser.Cameras.Scene2D.Camera

The Camera to render to.

renderTarget Phaser.Renderer.WebGL.RenderTarget <optional>

Optional WebGL RenderTarget.

Since: 3.0.0