Passes all provided Game Objects to the Input Manager to enable them for input with identical areas and callbacks.
name | type | description |
---|---|---|
items | array | Array.<Phaser.GameObjects.GameObject> |
An array of Game Objects. The contents of this array are updated by this Action. |
hitArea | * |
Either an input configuration object, or a geometric shape that defines the hit area for the Game Object. If not specified a Rectangle will be used. |
hitAreaCallback | Phaser.Types.Input.HitAreaCallback |
A callback to be invoked when the Game Object is interacted with. If you provide a shape you must also provide a callback. |
The array of Game Objects that was passed to this Action.