Phaser API Documentation

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Event: GAMEOBJECT_POINTER_OUT
Phaser.Input.Events.GAMEOBJECT_POINTER_OUT
GAMEOBJECT_POINTER_OUT

Description:

The Game Object Pointer Out Event.

This event is dispatched by an interactive Game Object if a pointer moves out of it.

Listen to this event from a Game Object using: gameObject.on('pointerout', listener). Note that the scope of the listener is automatically set to be the Game Object instance itself.

To receive this event, the Game Object must have been set as interactive. See GameObject.setInteractive for more details.

The event hierarchy is as follows:

  1. GAMEOBJECT_POINTER_OUT
  2. GAMEOBJECT_OUT
  3. POINTER_OUT

With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop the propagation of this event.

If the pointer leaves the game canvas itself, it will not trigger an this event. To handle those cases, please listen for the GAME_OUT event.

Parameters:

name type description
pointer Phaser.Input.Pointer

The Pointer responsible for triggering this event.

event Phaser.Types.Input.EventData

The Phaser input event. You can call stopPropagation() to halt it from going any further in the event flow.