Phaser API Documentation

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Event: ROTATE_START
Phaser.Cameras.Scene2D.Events.ROTATE_START
ROTATE_START

Description:

The Camera Rotate Start Event.

This event is dispatched by a Camera instance when the Rotate Effect starts.

Listen for it via either of the following:

this.cameras.main.on('camerarotatestart', () => {});

or use the constant, to avoid having to remember the correct event string:

this.cameras.main.on(Phaser.Cameras.Scene2D.Events.ROTATE_START, () => {});

Parameters:

name type description
camera Phaser.Cameras.Scene2D.Camera

The camera that the effect began on.

effect Phaser.Cameras.Scene2D.Effects.RotateTo

A reference to the effect instance.

duration number

The duration of the effect.

destination number

The destination value.

Since: 3.23.0