For each tile in the given rectangular area (in tile coordinates) of the layer, run the given callback. Similar to Array.prototype.forEach in vanilla JS.
name | type | arguments | description |
---|---|---|---|
callback | EachTileCallback |
The callback. Each tile in the given area will be passed to this callback as the first and only parameter. |
|
context | object | <optional> |
The context, or scope, under which the callback should be run. |
tileX | number | <optional> |
The left most tile index (in tile coordinates) to use as the origin of the area to search. |
tileY | number | <optional> |
The top most tile index (in tile coordinates) to use as the origin of the area to search. |
width | number | <optional> |
How many tiles wide from the |
height | number | <optional> |
How many tiles tall from the |
filteringOptions | Phaser.Types.Tilemaps.FilteringOptions | <optional> |
Optional filters to apply when getting the tiles. |
This Tilemap Layer object.