Phaser API Documentation

tileToWorldX(tileX, [camera], [layer])


Converts from tile X coordinates (tile units) to world X coordinates (pixels), factoring in the layers position, scale and scroll.

If no layer is specified, the maps current layer is used.


name type arguments description
tileX number

The x coordinate, in tiles, not pixels.

camera Phaser.Cameras.Scene2D.Camera <optional>

The Camera to use when calculating the tile index from the world values.

layer string | number | Phaser.Tilemaps.TilemapLayer <optional>

The tile layer to use. If not given the current layer is used.


Returns a number, or null if the layer given was invalid.

  • number
Since: 3.0.0
Source: src/tilemaps/Tilemap.js (Line 2413)