Sets collision on the tiles within a layer by checking each tiles collision group data
(typically defined in Tiled within the tileset collision editor). If any objects are found within
a tiles collision group, the tiles colliding information will be set. The collides
parameter
controls if collision will be enabled (true) or disabled (false).
If no layer is specified, the maps current layer is used.
name | type | arguments | description |
---|---|---|---|
collides | boolean | <optional> |
If true it will enable collision. If false it will clear collision. |
recalculateFaces | boolean | <optional> |
Whether or not to recalculate the tile faces after the update. |
layer | string | number | Phaser.Tilemaps.TilemapLayer | <optional> |
The tile layer to use. If not given the current layer is used. |
Return this Tilemap object, or null if the layer given was invalid.