Checks if there is a tile at the given location (in world coordinates) in the given layer. Returns false if there is no tile or if the tile at that location has an index of -1.
If no layer is specified, the maps current layer is used.
name | type | arguments | description |
---|---|---|---|
worldX | number |
The x coordinate, in pixels. |
|
worldY | number |
The y coordinate, in pixels. |
|
camera | Phaser.Cameras.Scene2D.Camera | <optional> |
The Camera to use when factoring in which tiles to return. |
layer | string | number | Phaser.Tilemaps.TilemapLayer | <optional> |
The tile layer to use. If not given the current layer is used. |
Returns a boolean, or null if the layer given was invalid.