Sets collision on the tiles within a layer by checking tile properties. If a tile has a property
that matches the given properties object, its collision flag will be set. The collides
parameter controls if collision will be enabled (true) or disabled (false). Passing in
{ collides: true }
would update the collision flag on any tiles with a "collides" property that
has a value of true. Any tile that doesn't have "collides" set to true will be ignored. You can
also use an array of values, e.g. { types: ["stone", "lava", "sand" ] }
. If a tile has a
"types" property that matches any of those values, its collision flag will be updated.
name | type | description |
---|---|---|
properties | object |
An object with tile properties and corresponding values that should be checked. |
collides | boolean |
If true it will enable collision. If false it will clear collision. |
recalculateFaces | boolean |
Whether or not to recalculate the tile faces after the update. |
layer | Phaser.Tilemaps.LayerData |
The Tilemap Layer to act upon. |