Checks if there is a tile at the given location (in world coordinates) in the given layer. Returns false if there is no tile or if the tile at that location has an index of -1.
name | type | description |
---|---|---|
worldX | number |
The X coordinate of the world position. |
worldY | number |
The Y coordinate of the world position. |
camera | Phaser.Cameras.Scene2D.Camera |
The Camera to use when factoring in which tiles to return. |
layer | Phaser.Tilemaps.LayerData |
The Tilemap Layer to act upon. |
Returns a boolean, or null if the layer given was invalid.