Sets the tiles in the given rectangular area (in tile coordinates) of the layer with the specified index. Tiles will be set to collide if the given index is a colliding index. Collision information in the region will be recalculated.
name | type | description |
---|---|---|
index | number |
The tile index to fill the area with. |
tileX | number |
The left most tile index (in tile coordinates) to use as the origin of the area. |
tileY | number |
The top most tile index (in tile coordinates) to use as the origin of the area. |
width | number |
How many tiles wide from the |
height | number |
How many tiles tall from the |
recalculateFaces | boolean |
|
layer | Phaser.Tilemaps.LayerData |
The tile layer to use. If not given the current layer is used. |