Pushes a filled rectangle into the vertex batch.
The dimensions are run through Math.floor
before the quad is generated.
Rectangle has no transform values and isn't transformed into the local space.
Used for directly batching untransformed rectangles, such as Camera background colors.
name | type | arguments | Default | description |
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x | number |
Horizontal top left coordinate of the rectangle. |
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y | number |
Vertical top left coordinate of the rectangle. |
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width | number |
Width of the rectangle. |
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height | number |
Height of the rectangle. |
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color | number |
Color of the rectangle to draw. |
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alpha | number |
Alpha value of the rectangle to draw. |
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texture | WebGLTexture | <optional> |
WebGLTexture that will be assigned to the current batch if a flush occurs. |
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flipUV | boolean | <optional> | true |
Flip the vertical UV coordinates of the texture before rendering? |