Adds a single vertex to the current vertex buffer and increments the
vertexCount
property by 1.
This method is called directly by batchTri
and batchQuad
.
It does not perform any batch limit checking itself, so if you need to call
this method directly, do so in the same way that batchQuad
does, for example.
name | type | description |
---|---|---|
x | number |
The vertex x position. |
y | number |
The vertex y position. |
u | number |
UV u value. |
v | number |
UV v value. |
unit | number |
Texture unit to which the texture needs to be bound. |
tintEffect | number | boolean |
The tint effect for the shader to use. |
tint | number |
The tint color value. |