Phaser API Documentation

batchPointLight(light, camera, x0, y0, x1, y1, x2, y2, x3, y3, lightX, lightY)


Adds a Point Light Game Object to the batch, flushing if required.


name type description
light Phaser.GameObjects.PointLight

The Point Light Game Object.

camera Phaser.Cameras.Scene2D.Camera

The camera rendering the Point Light.

x0 number

The top-left x position.

y0 number

The top-left y position.

x1 number

The bottom-left x position.

y1 number

The bottom-left y position.

x2 number

The bottom-right x position.

y2 number

The bottom-right y position.

x3 number

The top-right x position.

y3 number

The top-right y position.

lightX number

The horizontal center of the light.

lightY number

The vertical center of the light.