Phaser API Documentation

batchFillPath(path, currentMatrix, parentMatrix)


Adds the given path to the vertex batch for rendering.

It works by taking the array of path data and then passing it through Earcut, which creates a list of polygons. Each polygon is then added to the batch.

The path is always automatically closed because it's filled.


name type description
path Array.<Phaser.Types.Math.Vector2Like>

Collection of points that represent the path.

currentMatrix Phaser.GameObjects.Components.TransformMatrix

The current transform.

parentMatrix Phaser.GameObjects.Components.TransformMatrix

The parent transform.