Phaser API Documentation

  Version: 
setCollisionCategory(value)

Description:

Sets the collision category of this Game Object's Matter Body. This number must be a power of two between 2^0 (= 1) and 2^31. Two bodies with different collision groups (see #setCollisionGroup) will only collide if their collision categories are included in their collision masks (see #setCollidesWith).

Parameters:

name type description
value number

Unique category bitfield.

Returns:
Description:

This Game Object.