A Pointer Constraint is a special type of constraint that allows you to click
and drag bodies in a Matter World. It monitors the active Pointers in a Scene,
and when one is pressed down it checks to see if that hit any part of any active
body in the world. If it did, and the body has input enabled, it will begin to
drag it until either released, or you stop it via the stopDrag
method.
You can adjust the stiffness, length and other properties of the constraint via
the options
object on creation.
name | type | arguments | description |
---|---|---|---|
options | Phaser.Types.Physics.Matter.MatterConstraintConfig | <optional> |
An optional Constraint configuration object that is used to set initial Constraint properties on creation. |
A Matter JS Constraint.