Phaser API Documentation

  Version: 
wrap(object, [padding])

Description:

Wrap an object's coordinates (or several objects' coordinates) within Phaser.Physics.Arcade.World#bounds.

If the object is outside any boundary edge (left, top, right, bottom), it will be moved to the same offset from the opposite edge (the interior).

Parameters:

name type arguments description
object any

A Game Object, a Group, an object with x and y coordinates, or an array of such objects.

padding number <optional>

An amount added to each boundary edge during the operation.

Examples:
Since: 3.3.0