Phaser API Documentation

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<private> collideGroupVsTilemapLayer(group, tilemapLayer, collideCallback, processCallback, callbackContext, overlapOnly)

Description:

Internal handler for Group vs. Tilemap collisions. Please use Phaser.Physics.Arcade.World#collide instead.

Parameters:

name type description
group Phaser.GameObjects.Group

The first object to check for collision.

tilemapLayer Phaser.Tilemaps.TilemapLayer

The second object to check for collision.

collideCallback ArcadePhysicsCallback

An optional callback function that is called if the objects collide.

processCallback ArcadePhysicsCallback

An optional callback function that lets you perform additional checks against the two objects if they collide. If this is set then collideCallback will only be called if this callback returns true.

callbackContext any

The context in which to run the callbacks.

overlapOnly boolean

Whether this is a collision or overlap check.

Returns:
Description:

True if any objects overlap (with overlapOnly); or true if any overlapping objects were separated.

Type:
  • boolean
Examples:
Since: 3.0.0