Phaser API Documentation

  Version: 
setDragX(value)

Description:

Sets the body's horizontal drag.

Drag can be considered as a form of deceleration that will return the velocity of a body back to zero over time. It is the absolute loss of velocity due to movement, in pixels per second squared. The x and y components are applied separately.

When useDamping is true, this is 1 minus the damping factor. A value of 1 means the Body loses no velocity. A value of 0.95 means the Body loses 5% of its velocity per step. A value of 0.5 means the Body loses 50% of its velocity per step.

Drag is applied only when acceleration is zero.

Parameters:

name type description
value number

The amount of horizontal drag to apply.

Returns:
Description:

This Game Object.

Since: 3.0.0