Phaser API Documentation

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<static> OverlapCirc(x, y, radius, [includeDynamic], [includeStatic])

Description:

This method will search the given circular area and return an array of all physics bodies that overlap with it. It can return either Dynamic, Static bodies or a mixture of both.

A body only has to intersect with the search area to be considered, it doesn't have to be fully contained within it.

If Arcade Physics is set to use the RTree (which it is by default) then the search is rather fast, otherwise the search is O(N) for Dynamic Bodies.

Parameters:

name type arguments Default description
x number

The x coordinate of the center of the area to search within.

y number

The y coordinate of the center of the area to search within.

radius number

The radius of the area to search within.

includeDynamic boolean <optional> true

Should the search include Dynamic Bodies?

includeStatic boolean <optional> false

Should the search include Static Bodies?

Returns:
Description:

An array of bodies that overlap with the given area.

Examples:
Since: 3.21.0