Phaser API Documentation

  Version: 
setFriction(x, [y])

Description:

Sets the friction of this game object's physics body. In Arcade Physics, friction is a special case of motion transfer from an "immovable" body to a riding body.

Parameters:

name type arguments Default description
x number

The amount of horizontal friction to apply, [0, 1].

y number <optional> x

The amount of vertical friction to apply, [0, 1].

Returns:
Description:

This Game Object.

Examples:
Since: 3.0.0