Phaser API Documentation

  Version: 
setBounce(x, [y])

Description:

Sets the bounce values of this body.

Bounce is the amount of restitution, or elasticity, the body has when it collides with another object. A value of 1 means that it will retain its full velocity after the rebound. A value of 0 means it will not rebound at all.

Parameters:

name type arguments Default description
x number

The amount of horizontal bounce to apply on collision. A float, typically between 0 and 1.

y number <optional> x

The amount of vertical bounce to apply on collision. A float, typically between 0 and 1.

Returns:
Description:

This Game Object.

Examples:
Since: 3.0.0