Phaser API Documentation



When useDamping is false (the default), this is absolute loss of velocity due to movement, in pixels per second squared.

When useDamping is true, this is a damping multiplier between 0 and 1. A value of 0 means the Body stops instantly. A value of 0.01 mean the Body keeps 1% of its velocity per second, losing 99%. A value of 0.1 means the Body keeps 10% of its velocity per second, losing 90%. A value of 1 means the Body loses no velocity. You can use very small values (e.g., 0.001) to stop the Body quickly.

The x and y components are applied separately.

Drag is applied only when acceleration is zero.

Since: 3.0.0