Move the given display object towards the x/y coordinates at a steady velocity. If you specify a maxTime then it will adjust the speed (over-writing what you set) so it arrives at the destination in that number of seconds. Timings are approximate due to the way browser timers work. Allow for a variance of +- 50ms. Note: The display object does not continuously track the target. If the target changes location during transit the display object will not modify its course. Note: The display object doesn't stop moving once it reaches the destination coordinates. Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set drag or acceleration too high this object may not move at all)
name | type | arguments | Default | description |
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gameObject | Phaser.GameObjects.GameObject |
Any Game Object with an Arcade Physics body. |
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x | number |
The x coordinate to move towards. |
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y | number |
The y coordinate to move towards. |
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speed | number | <optional> | 60 |
The speed it will move, in pixels per second (default is 60 pixels/sec) |
maxTime | number | <optional> | 0 |
Time given in milliseconds (1000 = 1 sec). If set the speed is adjusted so the object will arrive at destination in the given number of ms. |
The angle (in radians) that the object should be visually set to in order to match its new velocity.