Phaser API Documentation



Causes World.update to not be automatically called each time the Scene emits and UPDATE event.

If you wish to run the World update at your own rate, or from your own component, then you should call this method to disable the built-in link, and then call World.update(delta, time) accordingly.

Note that World.postUpdate is always automatically called when the Scene emits a POST_UPDATE event, regardless of this setting.

Since: 3.50.0