Causes World.update
to not be automatically called each time the Scene
emits and UPDATE
event.
If you wish to run the World update at your own rate, or from your own
component, then you should call this method to disable the built-in link,
and then call World.update(delta, time)
accordingly.
Note that World.postUpdate
is always automatically called when the Scene
emits a POST_UPDATE
event, regardless of this setting.