Phaser API Documentation


Member of: Phaser.Math.Angle

<static> ShortestBetween(angle1, angle2)


Gets the shortest angle between angle1 and angle2.

Both angles must be in the range -180 to 180, which is the same clamped range that sprite.angle uses, so you can pass in two sprite angles to this method and get the shortest angle back between the two of them.

The angle returned will be in the same range. If the returned angle is greater than 0 then it's a counter-clockwise rotation, if < 0 then it's a clockwise rotation.


name type description
angle1 number

The first angle in the range -180 to 180.

angle2 number

The second angle in the range -180 to 180.


The shortest angle, in degrees. If greater than zero it's a counter-clockwise rotation.

  • number
Since: 3.0.0