Phaser API Documentation

  Version: 
DROP

Description:

The Pointer Drop Input Event.

This event is dispatched by the Input Plugin belonging to a Scene if a pointer drops a Game Object on a Drag Target.

Listen to this event from within a Scene using: this.input.on('drop', listener).

To listen for this event from a specific Game Object, use the GAMEOBJECT_DROP event instead.

Parameters:

name type description
pointer Phaser.Input.Pointer

The Pointer responsible for triggering this event.

gameObject Phaser.GameObjects.GameObject

The interactive Game Object that this pointer was dragging.

target Phaser.GameObjects.GameObject

The Drag Target the gameObject has been dropped on.

Since: 3.0.0