Checks for intersection between the Line and a Rectangle shape, or a rectangle-like
object, with public x
, y
, right
and bottom
properties, such as a Sprite or Body.
An intersection is considered valid if:
The line starts within, or ends within, the Rectangle. The line segment intersects one of the 4 rectangle edges.
The for the purposes of this function rectangles are considered 'solid'.
name | type | description |
---|---|---|
line | Phaser.Geom.Line |
The Line to check for intersection. |
rect | object | Phaser.Geom.Rectangle |
The Rectangle to check for intersection. |
true
if the Line and the Rectangle intersect, false
otherwise.