Checks if two Triangles intersect, and returns the intersection points as a Point object array.
A Triangle intersects another Triangle if any pair of their lines intersects or if any point of one Triangle is within the other Triangle. Thus, the Triangles are considered "solid".
name  type  arguments  description 

triangleA  Phaser.Geom.Triangle 
The first Triangle to check for intersection. 

triangleB  Phaser.Geom.Triangle 
The second Triangle to check for intersection. 

out  array  <optional> 
An optional array in which to store the points of intersection. 
An array with the points of intersection if objects intersect, otherwise an empty array.